Saturday, August 29, 2009

Another Anti-distortion technique

Thanks to shadowfeign on the OGRE3D Forums, another technique to limit animation distortion has come to my attention. Via modeling the joint at a 45 degree angle. However, for joints such as elbows, where the final angle is more than 90 degrees, deformation will be visible once again, but by applying it to joints such as the fingers, you will have much less work to do on the final tweaks. (Removing the bones that follow the real skeleton that have no vertexes attached to them that are there only to create the final bone layout)

View his video:


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